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#ifndef SRC_NODE_WATCHDOG_H_
#define SRC_NODE_WATCHDOG_H_
#include "v8.h"
#include "uv.h"
#include "env.h"
namespace node {
class Watchdog {
public:
explicit Watchdog(Environment* env, uint64_t ms);
~Watchdog();
void Dispose();
inline Environment* env() const { return env_; }
private:
void Destroy();
static void Run(void* arg);
static void Async(uv_async_t* async);
static void Timer(uv_timer_t* timer);
Environment* env_;
uv_thread_t thread_;
uv_loop_t* loop_;
uv_async_t async_;
uv_timer_t timer_;
bool destroyed_;
};
} // namespace node
#endif // SRC_NODE_WATCHDOG_H_