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#ifndef SRC_NODE_WRAP_H_
#define SRC_NODE_WRAP_H_
#include "env.h"
#include "env-inl.h"
#include "js_stream.h"
#include "pipe_wrap.h"
#include "tcp_wrap.h"
#include "tty_wrap.h"
#include "udp_wrap.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
namespace node {
#define WITH_GENERIC_UV_STREAM(env, obj, BODY, ELSE) \
do { \
if (env->tcp_constructor_template().IsEmpty() == false && \
env->tcp_constructor_template()->HasInstance(obj)) { \
TCPWrap* const wrap = Unwrap<TCPWrap>(obj); \
BODY \
} else if (env->tty_constructor_template().IsEmpty() == false && \
env->tty_constructor_template()->HasInstance(obj)) { \
TTYWrap* const wrap = Unwrap<TTYWrap>(obj); \
BODY \
} else if (env->pipe_constructor_template().IsEmpty() == false && \
env->pipe_constructor_template()->HasInstance(obj)) { \
PipeWrap* const wrap = Unwrap<PipeWrap>(obj); \
BODY \
} else { \
ELSE \
} \
} while (0)
inline uv_stream_t* HandleToStream(Environment* env,
v8::Local<v8::Object> obj) {
v8::HandleScope scope(env->isolate());
WITH_GENERIC_UV_STREAM(env, obj, {
return reinterpret_cast<uv_stream_t*>(wrap->UVHandle());
}, {});
return nullptr;
}
} // namespace node
#endif // SRC_NODE_WRAP_H_